Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

86 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001A RID: 26
[Token(Token = "0x200001A")]
[NativeHeader("Modules/Animation/ScriptBindings/AvatarBuilder.bindings.h")]
[NativeHeader("Modules/Animation/HumanDescription.h")]
public struct HumanDescription
{
// Token: 0x04000089 RID: 137
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000089")]
[NativeName("m_Human")]
public HumanBone[] human;
// Token: 0x0400008A RID: 138
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400008A")]
[NativeName("m_Skeleton")]
public SkeletonBone[] skeleton;
// Token: 0x0400008B RID: 139
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400008B")]
internal float m_ArmTwist;
// Token: 0x0400008C RID: 140
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400008C")]
internal float m_ForeArmTwist;
// Token: 0x0400008D RID: 141
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400008D")]
internal float m_UpperLegTwist;
// Token: 0x0400008E RID: 142
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400008E")]
internal float m_LegTwist;
// Token: 0x0400008F RID: 143
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400008F")]
internal float m_ArmStretch;
// Token: 0x04000090 RID: 144
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000090")]
internal float m_LegStretch;
// Token: 0x04000091 RID: 145
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000091")]
internal float m_FeetSpacing;
// Token: 0x04000092 RID: 146
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000092")]
internal float m_GlobalScale;
// Token: 0x04000093 RID: 147
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000093")]
internal string m_RootMotionBoneName;
// Token: 0x04000094 RID: 148
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000094")]
internal bool m_HasTranslationDoF;
// Token: 0x04000095 RID: 149
[FieldOffset(Offset = "0x39")]
[Token(Token = "0x4000095")]
internal bool m_HasExtraRoot;
// Token: 0x04000096 RID: 150
[FieldOffset(Offset = "0x3A")]
[Token(Token = "0x4000096")]
internal bool m_SkeletonHasParents;
}
}