20 lines
476 B
C#
20 lines
476 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Bindings;
|
|
|
|
namespace UnityEngine.Audio
|
|
{
|
|
// Token: 0x02000018 RID: 24
|
|
[Token(Token = "0x2000018")]
|
|
[NativeHeader("Modules/Audio/Public/AudioMixerGroup.h")]
|
|
public class AudioMixerGroup : Object
|
|
{
|
|
// Token: 0x060000B7 RID: 183 RVA: 0x000020C6 File Offset: 0x000002C6
|
|
[Token(Token = "0x60000B7")]
|
|
[Address(RVA = "0x3BCA360", Offset = "0x3BC9360", VA = "0x183BCA360")]
|
|
internal AudioMixerGroup()
|
|
{
|
|
}
|
|
}
|
|
}
|