29 lines
583 B
C#
29 lines
583 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000076 RID: 118
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[Token(Token = "0x2000076")]
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[NativeType]
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public enum ComputeBufferMode
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{
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// Token: 0x0400012C RID: 300
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[Token(Token = "0x400012C")]
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Immutable,
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// Token: 0x0400012D RID: 301
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[Token(Token = "0x400012D")]
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Dynamic,
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// Token: 0x0400012E RID: 302
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[Token(Token = "0x400012E")]
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Circular,
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// Token: 0x0400012F RID: 303
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[Token(Token = "0x400012F")]
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StreamOut,
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// Token: 0x04000130 RID: 304
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[Token(Token = "0x4000130")]
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SubUpdates
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}
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}
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