56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x020002A0 RID: 672
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[Token(Token = "0x20002A0")]
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public struct PointLight
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{
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// Token: 0x0400089F RID: 2207
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400089F")]
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public int instanceID;
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// Token: 0x040008A0 RID: 2208
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40008A0")]
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public bool shadow;
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// Token: 0x040008A1 RID: 2209
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x40008A1")]
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public LightMode mode;
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// Token: 0x040008A2 RID: 2210
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40008A2")]
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public Vector3 position;
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// Token: 0x040008A3 RID: 2211
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40008A3")]
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public LinearColor color;
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// Token: 0x040008A4 RID: 2212
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40008A4")]
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public LinearColor indirectColor;
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// Token: 0x040008A5 RID: 2213
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40008A5")]
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public float range;
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// Token: 0x040008A6 RID: 2214
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40008A6")]
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public float sphereRadius;
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// Token: 0x040008A7 RID: 2215
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x40008A7")]
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public FalloffType falloff;
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}
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}
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