76 lines
1.8 KiB
C#
76 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x020002A1 RID: 673
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[Token(Token = "0x20002A1")]
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public struct SpotLight
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{
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// Token: 0x040008A8 RID: 2216
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008A8")]
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public int instanceID;
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// Token: 0x040008A9 RID: 2217
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40008A9")]
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public bool shadow;
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// Token: 0x040008AA RID: 2218
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x40008AA")]
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public LightMode mode;
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// Token: 0x040008AB RID: 2219
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40008AB")]
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public Vector3 position;
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// Token: 0x040008AC RID: 2220
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40008AC")]
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public Quaternion orientation;
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// Token: 0x040008AD RID: 2221
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40008AD")]
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public LinearColor color;
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// Token: 0x040008AE RID: 2222
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40008AE")]
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public LinearColor indirectColor;
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// Token: 0x040008AF RID: 2223
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40008AF")]
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public float range;
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// Token: 0x040008B0 RID: 2224
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40008B0")]
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public float sphereRadius;
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// Token: 0x040008B1 RID: 2225
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40008B1")]
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public float coneAngle;
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// Token: 0x040008B2 RID: 2226
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40008B2")]
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public float innerConeAngle;
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// Token: 0x040008B3 RID: 2227
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x40008B3")]
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public FalloffType falloff;
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// Token: 0x040008B4 RID: 2228
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[FieldOffset(Offset = "0x55")]
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[Token(Token = "0x40008B4")]
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public AngularFalloffType angularFalloff;
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}
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}
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