Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

76 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A1 RID: 673
[Token(Token = "0x20002A1")]
public struct SpotLight
{
// Token: 0x040008A8 RID: 2216
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008A8")]
public int instanceID;
// Token: 0x040008A9 RID: 2217
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008A9")]
public bool shadow;
// Token: 0x040008AA RID: 2218
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x40008AA")]
public LightMode mode;
// Token: 0x040008AB RID: 2219
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40008AB")]
public Vector3 position;
// Token: 0x040008AC RID: 2220
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40008AC")]
public Quaternion orientation;
// Token: 0x040008AD RID: 2221
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40008AD")]
public LinearColor color;
// Token: 0x040008AE RID: 2222
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40008AE")]
public LinearColor indirectColor;
// Token: 0x040008AF RID: 2223
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40008AF")]
public float range;
// Token: 0x040008B0 RID: 2224
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40008B0")]
public float sphereRadius;
// Token: 0x040008B1 RID: 2225
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40008B1")]
public float coneAngle;
// Token: 0x040008B2 RID: 2226
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40008B2")]
public float innerConeAngle;
// Token: 0x040008B3 RID: 2227
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40008B3")]
public FalloffType falloff;
// Token: 0x040008B4 RID: 2228
[FieldOffset(Offset = "0x55")]
[Token(Token = "0x40008B4")]
public AngularFalloffType angularFalloff;
}
}