Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

40 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Playables
{
// Token: 0x020002AB RID: 683
[Token(Token = "0x20002AB")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Graphics/Director/TextureMixerPlayable.h")]
[StaticAccessor("TextureMixerPlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Runtime/Export/Director/TextureMixerPlayable.bindings.h")]
public struct TextureMixerPlayable : IEquatable<TextureMixerPlayable>
{
// Token: 0x060010AB RID: 4267 RVA: 0x0000A908 File Offset: 0x00008B08
[Token(Token = "0x60010AB")]
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060010AC RID: 4268 RVA: 0x0000A920 File Offset: 0x00008B20
[Token(Token = "0x60010AC")]
[Address(RVA = "0xE8CE40", Offset = "0xE8BE40", VA = "0x180E8CE40", Slot = "4")]
public bool Equals(TextureMixerPlayable other)
{
return default(bool);
}
// Token: 0x040008DD RID: 2269
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008DD")]
private PlayableHandle m_Handle;
}
}