40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Playables
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{
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// Token: 0x020002AB RID: 683
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[Token(Token = "0x20002AB")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Graphics/Director/TextureMixerPlayable.h")]
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[StaticAccessor("TextureMixerPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[NativeHeader("Runtime/Export/Director/TextureMixerPlayable.bindings.h")]
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public struct TextureMixerPlayable : IEquatable<TextureMixerPlayable>
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{
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// Token: 0x060010AB RID: 4267 RVA: 0x0000A908 File Offset: 0x00008B08
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[Token(Token = "0x60010AB")]
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[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060010AC RID: 4268 RVA: 0x0000A920 File Offset: 0x00008B20
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[Token(Token = "0x60010AC")]
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[Address(RVA = "0xE8CE40", Offset = "0xE8BE40", VA = "0x180E8CE40", Slot = "4")]
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public bool Equals(TextureMixerPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040008DD RID: 2269
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008DD")]
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private PlayableHandle m_Handle;
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}
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}
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