Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

90 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.U2D
{
// Token: 0x02000298 RID: 664
[Token(Token = "0x2000298")]
[RequiredByNativeCode]
[NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")]
internal struct SpriteIntermediateRendererInfo
{
// Token: 0x0400086F RID: 2159
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400086F")]
public int SpriteID;
// Token: 0x04000870 RID: 2160
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000870")]
public int TextureID;
// Token: 0x04000871 RID: 2161
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000871")]
public int MaterialID;
// Token: 0x04000872 RID: 2162
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000872")]
public Color Color;
// Token: 0x04000873 RID: 2163
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000873")]
public Matrix4x4 Transform;
// Token: 0x04000874 RID: 2164
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000874")]
public Bounds Bounds;
// Token: 0x04000875 RID: 2165
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4000875")]
public int Layer;
// Token: 0x04000876 RID: 2166
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000876")]
public int SortingLayer;
// Token: 0x04000877 RID: 2167
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000877")]
public int SortingOrder;
// Token: 0x04000878 RID: 2168
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000878")]
public ulong SceneCullingMask;
// Token: 0x04000879 RID: 2169
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000879")]
public IntPtr IndexData;
// Token: 0x0400087A RID: 2170
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400087A")]
public IntPtr VertexData;
// Token: 0x0400087B RID: 2171
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400087B")]
public int IndexCount;
// Token: 0x0400087C RID: 2172
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400087C")]
public int VertexCount;
// Token: 0x0400087D RID: 2173
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400087D")]
public int ShaderChannelMask;
}
}