27 lines
634 B
C#
27 lines
634 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200007A RID: 122
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[Token(Token = "0x200007A")]
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[NativeHeader("Runtime/Graphics/LightmapSettings.h")]
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[StaticAccessor("GetLightmapSettings()")]
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public sealed class LightmapSettings : Object
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{
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// Token: 0x170000B8 RID: 184
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// (get) Token: 0x0600032F RID: 815 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000B8")]
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public static LightProbes lightProbes
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{
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[Token(Token = "0x600032F")]
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[Address(RVA = "0xE7A090", Offset = "0xE79090", VA = "0x180E7A090")]
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get
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{
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return null;
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}
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}
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}
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}
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