Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

81 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Playables
{
// Token: 0x02000289 RID: 649
[Token(Token = "0x2000289")]
public struct FrameData
{
// Token: 0x0400084C RID: 2124
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400084C")]
internal ulong m_FrameID;
// Token: 0x0400084D RID: 2125
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400084D")]
internal double m_DeltaTime;
// Token: 0x0400084E RID: 2126
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400084E")]
internal float m_Weight;
// Token: 0x0400084F RID: 2127
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400084F")]
internal float m_EffectiveWeight;
// Token: 0x04000850 RID: 2128
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000850")]
internal double m_EffectiveParentDelay;
// Token: 0x04000851 RID: 2129
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000851")]
internal float m_EffectiveParentSpeed;
// Token: 0x04000852 RID: 2130
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000852")]
internal float m_EffectiveSpeed;
// Token: 0x04000853 RID: 2131
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000853")]
internal FrameData.Flags m_Flags;
// Token: 0x04000854 RID: 2132
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000854")]
internal PlayableOutput m_Output;
// Token: 0x0200028A RID: 650
[Token(Token = "0x200028A")]
[Flags]
internal enum Flags
{
// Token: 0x04000856 RID: 2134
[Token(Token = "0x4000856")]
Evaluate = 1,
// Token: 0x04000857 RID: 2135
[Token(Token = "0x4000857")]
SeekOccured = 2,
// Token: 0x04000858 RID: 2136
[Token(Token = "0x4000858")]
Loop = 4,
// Token: 0x04000859 RID: 2137
[Token(Token = "0x4000859")]
Hold = 8,
// Token: 0x0400085A RID: 2138
[Token(Token = "0x400085A")]
EffectivePlayStateDelayed = 16,
// Token: 0x0400085B RID: 2139
[Token(Token = "0x400085B")]
EffectivePlayStatePlaying = 32
}
}
}