Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000255 RID: 597
[Token(Token = "0x2000255")]
[UsedByNativeCode]
[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
public struct BatchCullingContext
{
// Token: 0x06000F35 RID: 3893 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F35")]
[Address(RVA = "0x2EE0600", Offset = "0x2EDF600", VA = "0x182EE0600")]
public BatchCullingContext(NativeArray<Plane> inCullingPlanes, NativeArray<BatchVisibility> inOutBatchVisibility, NativeArray<int> outVisibleIndices, LODParameters inLodParameters)
{
}
// Token: 0x04000717 RID: 1815
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000717")]
public readonly NativeArray<Plane> cullingPlanes;
// Token: 0x04000718 RID: 1816
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000718")]
public NativeArray<BatchVisibility> batchVisibility;
// Token: 0x04000719 RID: 1817
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000719")]
public NativeArray<int> visibleIndices;
// Token: 0x0400071A RID: 1818
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400071A")]
public readonly LODParameters lodParameters;
}
}