37 lines
879 B
C#
37 lines
879 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200025F RID: 607
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[Token(Token = "0x200025F")]
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[Flags]
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public enum CullingOptions
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{
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// Token: 0x04000757 RID: 1879
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[Token(Token = "0x4000757")]
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None = 0,
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// Token: 0x04000758 RID: 1880
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[Token(Token = "0x4000758")]
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ForceEvenIfCameraIsNotActive = 1,
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// Token: 0x04000759 RID: 1881
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[Token(Token = "0x4000759")]
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OcclusionCull = 2,
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// Token: 0x0400075A RID: 1882
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[Token(Token = "0x400075A")]
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NeedsLighting = 4,
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// Token: 0x0400075B RID: 1883
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[Token(Token = "0x400075B")]
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NeedsReflectionProbes = 8,
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// Token: 0x0400075C RID: 1884
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[Token(Token = "0x400075C")]
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Stereo = 16,
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// Token: 0x0400075D RID: 1885
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[Token(Token = "0x400075D")]
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DisablePerObjectCulling = 32,
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// Token: 0x0400075E RID: 1886
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[Token(Token = "0x400075E")]
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ShadowCasters = 64
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}
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}
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