21 lines
399 B
C#
21 lines
399 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000230 RID: 560
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[Token(Token = "0x2000230")]
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public enum RenderBufferLoadAction
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{
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// Token: 0x040005D7 RID: 1495
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[Token(Token = "0x40005D7")]
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Load,
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// Token: 0x040005D8 RID: 1496
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[Token(Token = "0x40005D8")]
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Clear,
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// Token: 0x040005D9 RID: 1497
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[Token(Token = "0x40005D9")]
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DontCare
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}
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}
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