Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

45 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020000EE RID: 238
[Token(Token = "0x20000EE")]
[RequiredByNativeCode]
[StructLayout(0)]
public class ResourceRequest : AsyncOperation
{
// Token: 0x170001FC RID: 508
// (get) Token: 0x060009E6 RID: 2534 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170001FC")]
public Object asset
{
[Token(Token = "0x60009E6")]
[Address(RVA = "0xED6F80", Offset = "0xED5F80", VA = "0x180ED6F80")]
get
{
return null;
}
}
// Token: 0x060009E7 RID: 2535 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009E7")]
[Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")]
public ResourceRequest()
{
}
// Token: 0x04000443 RID: 1091
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000443")]
internal string m_Path;
// Token: 0x04000444 RID: 1092
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000444")]
internal Type m_Type;
}
}