31 lines
847 B
C#
31 lines
847 B
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000103 RID: 259
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[Token(Token = "0x2000103")]
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[RequiredByNativeCode]
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internal class SetupCoroutine
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{
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// Token: 0x06000A3F RID: 2623 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A3F")]
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[Address(RVA = "0xEDAA10", Offset = "0xED9A10", VA = "0x180EDAA10")]
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[RequiredByNativeCode]
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public static void InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
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{
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}
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// Token: 0x06000A40 RID: 2624 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000A40")]
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[Address(RVA = "0xEDA8F0", Offset = "0xED98F0", VA = "0x180EDA8F0")]
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[RequiredByNativeCode]
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public static object InvokeMember(object behaviour, string name, object variable)
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{
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return null;
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}
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}
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}
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