58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000121 RID: 289
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[Token(Token = "0x2000121")]
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public class WaitForSecondsRealtime : CustomYieldInstruction
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{
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// Token: 0x1700021F RID: 543
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// (get) Token: 0x06000B22 RID: 2850 RVA: 0x00007D40 File Offset: 0x00005F40
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// (set) Token: 0x06000B23 RID: 2851 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700021F")]
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public float waitTime
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{
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[Token(Token = "0x6000B22")]
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[Address(RVA = "0x5ABDD0", Offset = "0x5AADD0", VA = "0x1805ABDD0")]
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[CompilerGenerated]
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get
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{
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return 0f;
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}
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[Token(Token = "0x6000B23")]
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[Address(RVA = "0x5ABE90", Offset = "0x5AAE90", VA = "0x1805ABE90")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x17000220 RID: 544
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// (get) Token: 0x06000B24 RID: 2852 RVA: 0x00007D58 File Offset: 0x00005F58
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[Token(Token = "0x17000220")]
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public override bool keepWaiting
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{
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[Token(Token = "0x6000B24")]
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[Address(RVA = "0x33A44A0", Offset = "0x33A34A0", VA = "0x1833A44A0", Slot = "7")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000B25 RID: 2853 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B25")]
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[Address(RVA = "0x33A4470", Offset = "0x33A3470", VA = "0x1833A4470")]
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public WaitForSecondsRealtime(float time)
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{
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}
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// Token: 0x04000480 RID: 1152
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000480")]
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private float m_WaitUntilTime;
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}
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}
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