35 lines
942 B
C#
35 lines
942 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.CrashReportHandler
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[NativeHeader("Modules/CrashReporting/Public/CrashReporter.h")]
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[StaticAccessor("CrashReporting::CrashReporter::Get()", StaticAccessorType.Dot)]
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public class CrashReportHandler
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{
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// Token: 0x17000001 RID: 1
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// (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000001")]
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[NativeThrows]
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public static uint logBufferSize
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{
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x12303E0", Offset = "0x122F3E0", VA = "0x1812303E0")]
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set
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{
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}
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x1230390", Offset = "0x122F390", VA = "0x181230390")]
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[NativeThrows]
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public static void SetUserMetadata(string key, string value)
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{
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}
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}
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}
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