63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200000B RID: 11
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[Token(Token = "0x200000B")]
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[RequiredByNativeCode]
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[RequireComponent(typeof(Transform))]
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[NativeHeader("Modules/Physics2D/Public/Collider2D.h")]
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public class Collider2D : Behaviour
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{
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// Token: 0x1700000E RID: 14
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// (get) Token: 0x06000055 RID: 85 RVA: 0x000024A4 File Offset: 0x000006A4
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[Token(Token = "0x1700000E")]
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public Vector2 offset
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{
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[Token(Token = "0x6000055")]
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[Address(RVA = "0x120E480", Offset = "0x120D480", VA = "0x18120E480")]
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get
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{
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return default(Vector2);
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}
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}
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// Token: 0x1700000F RID: 15
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// (get) Token: 0x06000056 RID: 86 RVA: 0x000024BC File Offset: 0x000006BC
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[Token(Token = "0x1700000F")]
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public Bounds bounds
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{
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[Token(Token = "0x6000056")]
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[Address(RVA = "0x120E3C0", Offset = "0x120D3C0", VA = "0x18120E3C0")]
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get
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{
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return default(Bounds);
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}
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}
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// Token: 0x06000057 RID: 87 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000057")]
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[Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")]
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public Collider2D()
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{
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}
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// Token: 0x06000058 RID: 88 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000058")]
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[Address(RVA = "0x120E430", Offset = "0x120D430", VA = "0x18120E430")]
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private void get_offset_Injected(out Vector2 ret)
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{
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}
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// Token: 0x06000059 RID: 89 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000059")]
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[Address(RVA = "0x120E370", Offset = "0x120D370", VA = "0x18120E370")]
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private void get_bounds_Injected(out Bounds ret)
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{
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}
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}
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}
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