273 lines
11 KiB
C#
273 lines
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Bindings;
|
|
using UnityEngine.Internal;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000002 RID: 2
|
|
[Token(Token = "0x2000002")]
|
|
[NativeHeader("Modules/Physics2D/Public/PhysicsSceneHandle2D.h")]
|
|
public struct PhysicsScene2D : IEquatable<PhysicsScene2D>
|
|
{
|
|
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000001")]
|
|
[Address(RVA = "0x1210DB0", Offset = "0x120FDB0", VA = "0x181210DB0", Slot = "3")]
|
|
public override string ToString()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x06000002 RID: 2 RVA: 0x00002054 File Offset: 0x00000254
|
|
[Token(Token = "0x6000002")]
|
|
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0", Slot = "2")]
|
|
public override int GetHashCode()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x06000003 RID: 3 RVA: 0x0000206C File Offset: 0x0000026C
|
|
[Token(Token = "0x6000003")]
|
|
[Address(RVA = "0x12100E0", Offset = "0x120F0E0", VA = "0x1812100E0", Slot = "0")]
|
|
public override bool Equals(object other)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x06000004 RID: 4 RVA: 0x00002084 File Offset: 0x00000284
|
|
[Token(Token = "0x6000004")]
|
|
[Address(RVA = "0xEDAC40", Offset = "0xED9C40", VA = "0x180EDAC40", Slot = "4")]
|
|
public bool Equals(PhysicsScene2D other)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x06000005 RID: 5 RVA: 0x0000209C File Offset: 0x0000029C
|
|
[Token(Token = "0x6000005")]
|
|
[Address(RVA = "0x1210430", Offset = "0x120F430", VA = "0x181210430")]
|
|
public RaycastHit2D Linecast(Vector2 start, Vector2 end, ContactFilter2D contactFilter)
|
|
{
|
|
return default(RaycastHit2D);
|
|
}
|
|
|
|
// Token: 0x06000006 RID: 6 RVA: 0x000020B4 File Offset: 0x000002B4
|
|
[Token(Token = "0x6000006")]
|
|
[Address(RVA = "0x1210390", Offset = "0x120F390", VA = "0x181210390")]
|
|
[NativeMethod]
|
|
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
|
[NativeMethod("Linecast_Binding")]
|
|
private static RaycastHit2D Linecast_Internal(PhysicsScene2D physicsScene, Vector2 start, Vector2 end, ContactFilter2D contactFilter)
|
|
{
|
|
return default(RaycastHit2D);
|
|
}
|
|
|
|
// Token: 0x06000007 RID: 7 RVA: 0x000020CC File Offset: 0x000002CC
|
|
[Token(Token = "0x6000007")]
|
|
[Address(RVA = "0x1210A60", Offset = "0x120FA60", VA = "0x181210A60")]
|
|
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5)
|
|
{
|
|
return default(RaycastHit2D);
|
|
}
|
|
|
|
// Token: 0x06000008 RID: 8 RVA: 0x000020E4 File Offset: 0x000002E4
|
|
[Token(Token = "0x6000008")]
|
|
[Address(RVA = "0x1210CE0", Offset = "0x120FCE0", VA = "0x181210CE0")]
|
|
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter)
|
|
{
|
|
return default(RaycastHit2D);
|
|
}
|
|
|
|
// Token: 0x06000009 RID: 9 RVA: 0x000020FC File Offset: 0x000002FC
|
|
[Token(Token = "0x6000009")]
|
|
[Address(RVA = "0x12109B0", Offset = "0x120F9B0", VA = "0x1812109B0")]
|
|
[NativeMethod]
|
|
[NativeMethod("Raycast_Binding")]
|
|
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
|
private static RaycastHit2D Raycast_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter)
|
|
{
|
|
return default(RaycastHit2D);
|
|
}
|
|
|
|
// Token: 0x0600000A RID: 10 RVA: 0x00002114 File Offset: 0x00000314
|
|
[Token(Token = "0x600000A")]
|
|
[Address(RVA = "0x1210C40", Offset = "0x120FC40", VA = "0x181210C40")]
|
|
public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x0600000B RID: 11 RVA: 0x0000212C File Offset: 0x0000032C
|
|
[Token(Token = "0x600000B")]
|
|
[Address(RVA = "0x12107D0", Offset = "0x120F7D0", VA = "0x1812107D0")]
|
|
[NativeMethod]
|
|
[NativeMethod("RaycastArray_Binding")]
|
|
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
|
private static int RaycastArray_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] RaycastHit2D[] results)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x0600000C RID: 12 RVA: 0x00002144 File Offset: 0x00000344
|
|
[Token(Token = "0x600000C")]
|
|
[Address(RVA = "0x1210BA0", Offset = "0x120FBA0", VA = "0x181210BA0")]
|
|
public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, List<RaycastHit2D> results)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x0600000D RID: 13 RVA: 0x0000215C File Offset: 0x0000035C
|
|
[Token(Token = "0x600000D")]
|
|
[Address(RVA = "0x12108C0", Offset = "0x120F8C0", VA = "0x1812108C0")]
|
|
[NativeMethod]
|
|
[NativeMethod("RaycastList_Binding")]
|
|
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
|
private static int RaycastList_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] List<RaycastHit2D> results)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x0600000E RID: 14 RVA: 0x00002174 File Offset: 0x00000374
|
|
[Token(Token = "0x600000E")]
|
|
[Address(RVA = "0x120FFE0", Offset = "0x120EFE0", VA = "0x18120FFE0")]
|
|
public RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter)
|
|
{
|
|
return default(RaycastHit2D);
|
|
}
|
|
|
|
// Token: 0x0600000F RID: 15 RVA: 0x0000218C File Offset: 0x0000038C
|
|
[Token(Token = "0x600000F")]
|
|
[Address(RVA = "0x120FF20", Offset = "0x120EF20", VA = "0x18120FF20")]
|
|
[NativeMethod]
|
|
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
|
[NativeMethod("CircleCast_Binding")]
|
|
private static RaycastHit2D CircleCast_Internal(PhysicsScene2D physicsScene, Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter)
|
|
{
|
|
return default(RaycastHit2D);
|
|
}
|
|
|
|
// Token: 0x06000010 RID: 16 RVA: 0x000021A4 File Offset: 0x000003A4
|
|
[Token(Token = "0x6000010")]
|
|
[Address(RVA = "0x1210240", Offset = "0x120F240", VA = "0x181210240")]
|
|
public int GetRayIntersection(Ray ray, float distance, RaycastHit2D[] results, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x06000011 RID: 17 RVA: 0x000021BC File Offset: 0x000003BC
|
|
[Token(Token = "0x6000011")]
|
|
[Address(RVA = "0x12101D0", Offset = "0x120F1D0", VA = "0x1812101D0")]
|
|
[NativeMethod]
|
|
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
|
[NativeMethod("GetRayIntersectionArray_Binding")]
|
|
private static int GetRayIntersectionArray_Internal(PhysicsScene2D physicsScene, Vector3 origin, Vector3 direction, float distance, int layerMask, [NotNull] RaycastHit2D[] results)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000012")]
|
|
[Address(RVA = "0x12106F0", Offset = "0x120F6F0", VA = "0x1812106F0")]
|
|
public Collider2D OverlapPoint(Vector2 point, ContactFilter2D contactFilter)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000013")]
|
|
[Address(RVA = "0x12106A0", Offset = "0x120F6A0", VA = "0x1812106A0")]
|
|
[NativeMethod]
|
|
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
|
[NativeMethod("OverlapPoint_Binding")]
|
|
private static Collider2D OverlapPoint_Internal(PhysicsScene2D physicsScene, Vector2 point, ContactFilter2D contactFilter)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000014")]
|
|
[Address(RVA = "0x12105C0", Offset = "0x120F5C0", VA = "0x1812105C0")]
|
|
public Collider2D OverlapCircle(Vector2 point, float radius, ContactFilter2D contactFilter)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000015")]
|
|
[Address(RVA = "0x1210560", Offset = "0x120F560", VA = "0x181210560")]
|
|
[NativeMethod]
|
|
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
|
[NativeMethod("OverlapCircle_Binding")]
|
|
private static Collider2D OverlapCircle_Internal(PhysicsScene2D physicsScene, Vector2 point, float radius, ContactFilter2D contactFilter)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x06000016 RID: 22 RVA: 0x000021D2 File Offset: 0x000003D2
|
|
[Token(Token = "0x6000016")]
|
|
[Address(RVA = "0x1210320", Offset = "0x120F320", VA = "0x181210320")]
|
|
private static void Linecast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 start, ref Vector2 end, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000017 RID: 23 RVA: 0x000021D2 File Offset: 0x000003D2
|
|
[Token(Token = "0x6000017")]
|
|
[Address(RVA = "0x1210940", Offset = "0x120F940", VA = "0x181210940")]
|
|
private static void Raycast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000018 RID: 24 RVA: 0x000021D4 File Offset: 0x000003D4
|
|
[Token(Token = "0x6000018")]
|
|
[Address(RVA = "0x1210760", Offset = "0x120F760", VA = "0x181210760")]
|
|
private static int RaycastArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, RaycastHit2D[] results)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x06000019 RID: 25 RVA: 0x000021EC File Offset: 0x000003EC
|
|
[Token(Token = "0x6000019")]
|
|
[Address(RVA = "0x1210850", Offset = "0x120F850", VA = "0x181210850")]
|
|
private static int RaycastList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, List<RaycastHit2D> results)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x0600001A RID: 26 RVA: 0x000021D2 File Offset: 0x000003D2
|
|
[Token(Token = "0x600001A")]
|
|
[Address(RVA = "0x120FEB0", Offset = "0x120EEB0", VA = "0x18120FEB0")]
|
|
private static void CircleCast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, float radius, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
|
|
{
|
|
}
|
|
|
|
// Token: 0x0600001B RID: 27 RVA: 0x00002204 File Offset: 0x00000404
|
|
[Token(Token = "0x600001B")]
|
|
[Address(RVA = "0x1210160", Offset = "0x120F160", VA = "0x181210160")]
|
|
private static int GetRayIntersectionArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector3 origin, ref Vector3 direction, float distance, int layerMask, RaycastHit2D[] results)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600001C")]
|
|
[Address(RVA = "0x1210640", Offset = "0x120F640", VA = "0x181210640")]
|
|
private static Collider2D OverlapPoint_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref ContactFilter2D contactFilter)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600001D")]
|
|
[Address(RVA = "0x12104F0", Offset = "0x120F4F0", VA = "0x1812104F0")]
|
|
private static Collider2D OverlapCircle_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, float radius, ref ContactFilter2D contactFilter)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x04000001 RID: 1
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x4000001")]
|
|
private int m_Handle;
|
|
}
|
|
}
|