21 lines
390 B
C#
21 lines
390 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x2000008")]
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public enum RigidbodyInterpolation
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{
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// Token: 0x04000021 RID: 33
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[Token(Token = "0x4000021")]
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None,
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// Token: 0x04000022 RID: 34
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[Token(Token = "0x4000022")]
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Interpolate,
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// Token: 0x04000023 RID: 35
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[Token(Token = "0x4000023")]
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Extrapolate
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}
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}
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