67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000019")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Physics/SphereCollider.h")]
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public class SphereCollider : Collider
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{
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// Token: 0x17000043 RID: 67
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// (get) Token: 0x060000AC RID: 172 RVA: 0x000025F8 File Offset: 0x000007F8
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// (set) Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000043")]
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public Vector3 center
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{
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[Token(Token = "0x60000AC")]
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[Address(RVA = "0x11BBB60", Offset = "0x11BAB60", VA = "0x1811BBB60")]
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get
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{
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return default(Vector3);
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}
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[Token(Token = "0x60000AD")]
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[Address(RVA = "0x11BBC60", Offset = "0x11BAC60", VA = "0x1811BBC60")]
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set
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{
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}
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}
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// Token: 0x17000044 RID: 68
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// (get) Token: 0x060000AE RID: 174 RVA: 0x00002610 File Offset: 0x00000810
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// (set) Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000044")]
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public float radius
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{
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[Token(Token = "0x60000AE")]
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[Address(RVA = "0x11BBBD0", Offset = "0x11BABD0", VA = "0x1811BBBD0")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x60000AF")]
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[Address(RVA = "0x11BBCB0", Offset = "0x11BACB0", VA = "0x1811BBCB0")]
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set
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{
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}
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}
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// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B0")]
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[Address(RVA = "0x11BBB10", Offset = "0x11BAB10", VA = "0x1811BBB10")]
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private void get_center_Injected(out Vector3 ret)
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{
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}
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// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B1")]
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[Address(RVA = "0x11BBC10", Offset = "0x11BAC10", VA = "0x1811BBC10")]
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private void set_center_Injected(ref Vector3 value)
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{
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}
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}
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}
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