31 lines
794 B
C#
31 lines
794 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200000F RID: 15
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[Token(Token = "0x200000F")]
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public abstract class Subsystem<TSubsystemDescriptor> : Subsystem where TSubsystemDescriptor : ISubsystemDescriptor
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{
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// Token: 0x17000007 RID: 7
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// (get) Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000007")]
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public TSubsystemDescriptor SubsystemDescriptor
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{
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[Token(Token = "0x600002D")]
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[Address(RVA = "0x2F7A750", Offset = "0x2F79750", VA = "0x182F7A750")]
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get
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{
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return null;
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}
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}
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// Token: 0x0600002E RID: 46 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600002E")]
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[Address(RVA = "0x24D5600", Offset = "0x24D4600", VA = "0x1824D5600")]
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protected Subsystem()
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{
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}
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}
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}
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