Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

70 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[RequiredByNativeCode]
public abstract class TileBase : ScriptableObject
{
// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000012")]
[Address(RVA = "0x1229BE0", Offset = "0x1228BE0", VA = "0x181229BE0", Slot = "4")]
[RequiredByNativeCode]
public virtual void RefreshTile(Vector3Int position, ITilemap tilemap)
{
}
// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000013")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
[RequiredByNativeCode]
public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
}
// Token: 0x06000014 RID: 20 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x6000014")]
[Address(RVA = "0x1229B10", Offset = "0x1228B10", VA = "0x181229B10")]
private TileData GetTileDataNoRef(Vector3Int position, ITilemap tilemap)
{
return default(TileData);
}
// Token: 0x06000015 RID: 21 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x6000015")]
[Address(RVA = "0x1165BF0", Offset = "0x1164BF0", VA = "0x181165BF0", Slot = "6")]
[RequiredByNativeCode]
public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
{
return default(bool);
}
// Token: 0x06000016 RID: 22 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x6000016")]
[Address(RVA = "0x1229AA0", Offset = "0x1228AA0", VA = "0x181229AA0")]
private TileAnimationData GetTileAnimationDataNoRef(Vector3Int position, ITilemap tilemap)
{
return default(TileAnimationData);
}
// Token: 0x06000017 RID: 23 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x6000017")]
[Address(RVA = "0x1165BF0", Offset = "0x1164BF0", VA = "0x181165BF0", Slot = "7")]
[RequiredByNativeCode]
public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
{
return default(bool);
}
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000018")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
protected TileBase()
{
}
}
}