16 lines
331 B
C#
16 lines
331 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x020000A9 RID: 169
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[Token(Token = "0x2000062")]
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public interface ICancelHandler : IEventSystemHandler
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{
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// Token: 0x060005AD RID: 1453
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[Token(Token = "0x6000526")]
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[Address(Slot = "0")]
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void OnCancel(BaseEventData eventData);
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}
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}
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