51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.UI
|
|
{
|
|
// Token: 0x0200000D RID: 13
|
|
[Token(Token = "0x200000B")]
|
|
public interface IClippable
|
|
{
|
|
// Token: 0x17000014 RID: 20
|
|
// (get) Token: 0x0600004D RID: 77
|
|
[Token(Token = "0x17000012")]
|
|
GameObject gameObject
|
|
{
|
|
[Token(Token = "0x6000046")]
|
|
[Address(Slot = "0")]
|
|
get;
|
|
}
|
|
|
|
// Token: 0x0600004E RID: 78
|
|
[Token(Token = "0x6000047")]
|
|
[Address(Slot = "1")]
|
|
void RecalculateClipping();
|
|
|
|
// Token: 0x17000015 RID: 21
|
|
// (get) Token: 0x0600004F RID: 79
|
|
[Token(Token = "0x17000013")]
|
|
RectTransform rectTransform
|
|
{
|
|
[Token(Token = "0x6000048")]
|
|
[Address(Slot = "2")]
|
|
get;
|
|
}
|
|
|
|
// Token: 0x06000050 RID: 80
|
|
[Token(Token = "0x6000049")]
|
|
[Address(Slot = "3")]
|
|
void Cull(Rect clipRect, bool validRect);
|
|
|
|
// Token: 0x06000051 RID: 81
|
|
[Token(Token = "0x600004A")]
|
|
[Address(Slot = "4")]
|
|
void SetClipRect(Rect value, bool validRect);
|
|
|
|
// Token: 0x06000052 RID: 82
|
|
[Token(Token = "0x600004B")]
|
|
[Address(Slot = "5")]
|
|
void SetClipSoftness(Vector2 clipSoftness);
|
|
}
|
|
}
|