18 lines
346 B
C#
18 lines
346 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000048 RID: 72
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[Token(Token = "0x2000048")]
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internal enum CallbackPhase
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{
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// Token: 0x040000E8 RID: 232
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[Token(Token = "0x40000E8")]
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TargetAndBubbleUp = 1,
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// Token: 0x040000E9 RID: 233
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[Token(Token = "0x40000E9")]
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TrickleDownAndTarget
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}
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}
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