33 lines
952 B
C#
33 lines
952 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x0200003B RID: 59
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[Token(Token = "0x200003B")]
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internal class DefaultDispatchingStrategy : IEventDispatchingStrategy
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{
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// Token: 0x0600010D RID: 269 RVA: 0x000027F0 File Offset: 0x000009F0
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[Token(Token = "0x600010D")]
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[Address(RVA = "0x65ED70", Offset = "0x65DD70", VA = "0x18065ED70", Slot = "4")]
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public bool CanDispatchEvent(EventBase evt)
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{
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return default(bool);
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}
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// Token: 0x0600010E RID: 270 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600010E")]
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[Address(RVA = "0x65EDF0", Offset = "0x65DDF0", VA = "0x18065EDF0", Slot = "5")]
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public void DispatchEvent(EventBase evt, IPanel panel)
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{
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}
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// Token: 0x0600010F RID: 271 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600010F")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public DefaultDispatchingStrategy()
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{
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}
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}
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}
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