39 lines
887 B
C#
39 lines
887 B
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000019")]
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internal class RepaintData
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{
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// Token: 0x17000019 RID: 25
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// (get) Token: 0x0600005A RID: 90 RVA: 0x00002328 File Offset: 0x00000528
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[Token(Token = "0x17000019")]
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public Matrix4x4 currentOffset
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{
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[Token(Token = "0x600005A")]
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[Address(RVA = "0x66DDB0", Offset = "0x66CDB0", VA = "0x18066DDB0")]
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[CompilerGenerated]
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get
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{
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return default(Matrix4x4);
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}
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}
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// Token: 0x1700001A RID: 26
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// (set) Token: 0x0600005B RID: 91 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700001A")]
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public Event repaintEvent
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{
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[Token(Token = "0x600005B")]
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[Address(RVA = "0x55BCE0", Offset = "0x55ACE0", VA = "0x18055BCE0")]
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[CompilerGenerated]
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set
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{
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}
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}
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}
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}
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