Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

73 lines
2.0 KiB
C#

using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using Unity.Profiling;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.UIElements.UIR
{
// Token: 0x02000092 RID: 146
[Token(Token = "0x2000092")]
[NativeHeader("Modules/UIElements/UIRendererUtility.h")]
internal class Utility
{
// Token: 0x060002DA RID: 730 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DA")]
[Address(RVA = "0x673830", Offset = "0x672830", VA = "0x180673830")]
[RequiredByNativeCode]
internal static void RaiseGraphicsResourcesRecreate(bool recreate)
{
}
// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DB")]
[Address(RVA = "0x673720", Offset = "0x672720", VA = "0x180673720")]
[RequiredByNativeCode]
internal static void RaiseEngineUpdate()
{
}
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DC")]
[Address(RVA = "0x6737C0", Offset = "0x6727C0", VA = "0x1806737C0")]
[RequiredByNativeCode]
internal static void RaiseFlushPendingResources()
{
}
// Token: 0x04000157 RID: 343
[Token(Token = "0x4000157")]
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static Action<bool> GraphicsResourcesRecreate;
// Token: 0x04000158 RID: 344
[Token(Token = "0x4000158")]
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static Action EngineUpdate;
// Token: 0x04000159 RID: 345
[Token(Token = "0x4000159")]
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static Action FlushPendingResources;
// Token: 0x0400015A RID: 346
[Token(Token = "0x400015A")]
private static ProfilerMarker s_MarkerRaiseEngineUpdate;
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000093")]
public class GPUBuffer<T> where T : struct
{
// Token: 0x0400015B RID: 347
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400015B")]
private IntPtr buffer;
}
}
}