73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using Unity.Profiling;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.UIElements.UIR
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{
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// Token: 0x02000092 RID: 146
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[Token(Token = "0x2000092")]
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[NativeHeader("Modules/UIElements/UIRendererUtility.h")]
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internal class Utility
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{
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// Token: 0x060002DA RID: 730 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DA")]
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[Address(RVA = "0x673830", Offset = "0x672830", VA = "0x180673830")]
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[RequiredByNativeCode]
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internal static void RaiseGraphicsResourcesRecreate(bool recreate)
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{
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}
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// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DB")]
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[Address(RVA = "0x673720", Offset = "0x672720", VA = "0x180673720")]
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[RequiredByNativeCode]
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internal static void RaiseEngineUpdate()
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{
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}
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// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DC")]
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[Address(RVA = "0x6737C0", Offset = "0x6727C0", VA = "0x1806737C0")]
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[RequiredByNativeCode]
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internal static void RaiseFlushPendingResources()
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{
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}
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// Token: 0x04000157 RID: 343
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[Token(Token = "0x4000157")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action<bool> GraphicsResourcesRecreate;
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// Token: 0x04000158 RID: 344
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[Token(Token = "0x4000158")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action EngineUpdate;
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// Token: 0x04000159 RID: 345
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[Token(Token = "0x4000159")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action FlushPendingResources;
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// Token: 0x0400015A RID: 346
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[Token(Token = "0x400015A")]
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private static ProfilerMarker s_MarkerRaiseEngineUpdate;
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// Token: 0x02000093 RID: 147
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[Token(Token = "0x2000093")]
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public class GPUBuffer<T> where T : struct
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{
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// Token: 0x0400015B RID: 347
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400015B")]
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private IntPtr buffer;
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}
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}
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}
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