116 lines
3.0 KiB
C#
116 lines
3.0 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x0200011E RID: 286
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[Token(Token = "0x20000BA")]
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public class PlatformRotator : MonoBehaviour
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{
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// Token: 0x060007A6 RID: 1958 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005D5")]
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[Address(RVA = "0xAA1F60", Offset = "0xAA0F60", VA = "0x180AA1F60")]
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private void Start()
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{
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}
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// Token: 0x060007A7 RID: 1959 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005D6")]
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[Address(RVA = "0xAA1AE0", Offset = "0xAA0AE0", VA = "0x180AA1AE0")]
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private void FixedUpdate()
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{
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}
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// Token: 0x060007A8 RID: 1960 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60005D7")]
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[Address(RVA = "0xAA20D0", Offset = "0xAA10D0", VA = "0x180AA20D0")]
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private IEnumerator SwitchRotation()
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{
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return null;
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}
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// Token: 0x060007A9 RID: 1961 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005D8")]
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[Address(RVA = "0xAA1DD0", Offset = "0xAA0DD0", VA = "0x180AA1DD0")]
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private void OnCollisionEnter(Collision collision)
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{
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}
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// Token: 0x060007AA RID: 1962 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005D9")]
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[Address(RVA = "0xAA1EA0", Offset = "0xAA0EA0", VA = "0x180AA1EA0")]
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private void OnCollisionExit(Collision collision)
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{
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}
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// Token: 0x060007AB RID: 1963 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005DA")]
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[Address(RVA = "0xAA2130", Offset = "0xAA1130", VA = "0x180AA2130")]
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public PlatformRotator()
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{
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}
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// Token: 0x040007CC RID: 1996
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000516")]
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public float maxAngle;
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// Token: 0x040007CD RID: 1997
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000517")]
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public float switchRotationTime;
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// Token: 0x040007CE RID: 1998
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000518")]
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public float random;
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// Token: 0x040007CF RID: 1999
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000519")]
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public float rotationSpeed;
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// Token: 0x040007D0 RID: 2000
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400051A")]
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public Vector3 movePosition;
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// Token: 0x040007D1 RID: 2001
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400051B")]
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public float moveSpeed;
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// Token: 0x040007D2 RID: 2002
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400051C")]
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public int characterLayer;
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// Token: 0x040007D3 RID: 2003
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400051D")]
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private Quaternion defaultRotation;
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// Token: 0x040007D4 RID: 2004
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400051E")]
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private Quaternion targetRotation;
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// Token: 0x040007D5 RID: 2005
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x400051F")]
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private Vector3 targetPosition;
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// Token: 0x040007D6 RID: 2006
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000520")]
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private Vector3 velocity;
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// Token: 0x040007D7 RID: 2007
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000521")]
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private Rigidbody r;
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}
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}
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