74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020000E8 RID: 232
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[Token(Token = "0x200008F")]
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public class SecondHandOnGun : MonoBehaviour
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{
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// Token: 0x060006CC RID: 1740 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000523")]
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[Address(RVA = "0xAA2CF0", Offset = "0xAA1CF0", VA = "0x180AA2CF0")]
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private void Start()
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{
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}
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// Token: 0x060006CD RID: 1741 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000524")]
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[Address(RVA = "0xAA2A00", Offset = "0xAA1A00", VA = "0x180AA2A00")]
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private void LateUpdate()
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{
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}
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// Token: 0x060006CE RID: 1742 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000525")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public SecondHandOnGun()
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{
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}
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// Token: 0x04000671 RID: 1649
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40003FE")]
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public AimIK aim;
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// Token: 0x04000672 RID: 1650
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40003FF")]
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public LimbIK leftArmIK;
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// Token: 0x04000673 RID: 1651
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000400")]
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public Transform leftHand;
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// Token: 0x04000674 RID: 1652
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000401")]
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public Transform rightHand;
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// Token: 0x04000675 RID: 1653
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000402")]
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public Vector3 leftHandPositionOffset;
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// Token: 0x04000676 RID: 1654
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4000403")]
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public Vector3 leftHandRotationOffset;
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// Token: 0x04000677 RID: 1655
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000404")]
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private Vector3 leftHandPosRelToRight;
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// Token: 0x04000678 RID: 1656
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4000405")]
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private Quaternion leftHandRotRelToRight;
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}
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}
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