Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/SecondHandOnGun.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

74 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020000E8 RID: 232
[Token(Token = "0x200008F")]
public class SecondHandOnGun : MonoBehaviour
{
// Token: 0x060006CC RID: 1740 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000523")]
[Address(RVA = "0xAA2CF0", Offset = "0xAA1CF0", VA = "0x180AA2CF0")]
private void Start()
{
}
// Token: 0x060006CD RID: 1741 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000524")]
[Address(RVA = "0xAA2A00", Offset = "0xAA1A00", VA = "0x180AA2A00")]
private void LateUpdate()
{
}
// Token: 0x060006CE RID: 1742 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000525")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public SecondHandOnGun()
{
}
// Token: 0x04000671 RID: 1649
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003FE")]
public AimIK aim;
// Token: 0x04000672 RID: 1650
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003FF")]
public LimbIK leftArmIK;
// Token: 0x04000673 RID: 1651
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000400")]
public Transform leftHand;
// Token: 0x04000674 RID: 1652
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000401")]
public Transform rightHand;
// Token: 0x04000675 RID: 1653
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000402")]
public Vector3 leftHandPositionOffset;
// Token: 0x04000676 RID: 1654
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000403")]
public Vector3 leftHandRotationOffset;
// Token: 0x04000677 RID: 1655
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000404")]
private Vector3 leftHandPosRelToRight;
// Token: 0x04000678 RID: 1656
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000405")]
private Quaternion leftHandRotRelToRight;
}
}