Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/FinalIK/BodyTilt.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

67 lines
1.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x020000BB RID: 187
[Token(Token = "0x200007B")]
public class BodyTilt : OffsetModifier
{
// Token: 0x06000601 RID: 1537 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60004B6")]
[Address(RVA = "0xA8D690", Offset = "0xA8C690", VA = "0x180A8D690", Slot = "5")]
protected override void Start()
{
}
// Token: 0x06000602 RID: 1538 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60004B7")]
[Address(RVA = "0xA8D410", Offset = "0xA8C410", VA = "0x180A8D410", Slot = "4")]
protected override void OnModifyOffset()
{
}
// Token: 0x06000603 RID: 1539 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60004B8")]
[Address(RVA = "0xA8D6E0", Offset = "0xA8C6E0", VA = "0x180A8D6E0")]
public BodyTilt()
{
}
// Token: 0x0400058C RID: 1420
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003A3")]
[Tooltip("Speed of tilting")]
public float tiltSpeed;
// Token: 0x0400058D RID: 1421
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40003A4")]
[Tooltip("Sensitivity of tilting")]
public float tiltSensitivity;
// Token: 0x0400058E RID: 1422
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003A5")]
[Tooltip("The OffsetPose components")]
public OffsetPose poseLeft;
// Token: 0x0400058F RID: 1423
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003A6")]
[Tooltip("The OffsetPose components")]
public OffsetPose poseRight;
// Token: 0x04000590 RID: 1424
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003A7")]
private float tiltAngle;
// Token: 0x04000591 RID: 1425
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40003A8")]
private Vector3 lastForward;
}
}