67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x020000BB RID: 187
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[Token(Token = "0x200007B")]
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public class BodyTilt : OffsetModifier
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{
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// Token: 0x06000601 RID: 1537 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004B6")]
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[Address(RVA = "0xA8D690", Offset = "0xA8C690", VA = "0x180A8D690", Slot = "5")]
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protected override void Start()
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{
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}
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// Token: 0x06000602 RID: 1538 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004B7")]
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[Address(RVA = "0xA8D410", Offset = "0xA8C410", VA = "0x180A8D410", Slot = "4")]
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protected override void OnModifyOffset()
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{
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}
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// Token: 0x06000603 RID: 1539 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60004B8")]
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[Address(RVA = "0xA8D6E0", Offset = "0xA8C6E0", VA = "0x180A8D6E0")]
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public BodyTilt()
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{
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}
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// Token: 0x0400058C RID: 1420
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40003A3")]
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[Tooltip("Speed of tilting")]
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public float tiltSpeed;
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// Token: 0x0400058D RID: 1421
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40003A4")]
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[Tooltip("Sensitivity of tilting")]
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public float tiltSensitivity;
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// Token: 0x0400058E RID: 1422
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40003A5")]
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[Tooltip("The OffsetPose components")]
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public OffsetPose poseLeft;
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// Token: 0x0400058F RID: 1423
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40003A6")]
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[Tooltip("The OffsetPose components")]
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public OffsetPose poseRight;
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// Token: 0x04000590 RID: 1424
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40003A7")]
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private float tiltAngle;
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// Token: 0x04000591 RID: 1425
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40003A8")]
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private Vector3 lastForward;
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}
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}
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