Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/FinalIK/Constraint.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

48 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000039 RID: 57
[Token(Token = "0x2000031")]
[Serializable]
public abstract class Constraint
{
// Token: 0x17000021 RID: 33
// (get) Token: 0x0600015D RID: 349 RVA: 0x00002F28 File Offset: 0x00001128
[Token(Token = "0x17000020")]
public bool isValid
{
[Token(Token = "0x6000156")]
[Address(RVA = "0xA8EE90", Offset = "0xA8DE90", VA = "0x180A8EE90")]
get
{
return default(bool);
}
}
// Token: 0x0600015E RID: 350
[Token(Token = "0x6000157")]
[Address(Slot = "4")]
public abstract void UpdateConstraint();
// Token: 0x0600015F RID: 351 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000158")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
protected Constraint()
{
}
// Token: 0x04000142 RID: 322
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000104")]
public Transform transform;
// Token: 0x04000143 RID: 323
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000105")]
public float weight;
}
}