47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200017F RID: 383
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[Token(Token = "0x200017F")]
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[Serializable]
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public class InvisibleWallVisualConfig : ScriptableObject
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{
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// Token: 0x06000C3D RID: 3133 RVA: 0x0003650C File Offset: 0x0003470C
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[Token(Token = "0x6000C3D")]
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[Address(RVA = "0x1366770", Offset = "0x1365770", VA = "0x181366770")]
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public InvisibleWallVisualConfig()
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{
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}
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// Token: 0x04000975 RID: 2421
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000975")]
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public float ImpactDuration = 1f;
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// Token: 0x04000976 RID: 2422
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000976")]
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public float MinImpactRadius = 0.1f;
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// Token: 0x04000977 RID: 2423
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000977")]
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public float MaxImpactRadius = 1f;
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// Token: 0x04000978 RID: 2424
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000978")]
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public float ForceToImpactRadius = 0.12f;
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// Token: 0x04000979 RID: 2425
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000979")]
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public AnimationCurve ImpactRadiusGrowthCurve;
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// Token: 0x0400097A RID: 2426
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400097A")]
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public AnimationCurve ImpactAlphaCurve;
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}
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