Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/JLPDJGBKJOP.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

36 lines
862 B
C#

using System;
using Cpp2IlInjected;
// Token: 0x0200226D RID: 8813
[Token(Token = "0x200226D")]
public enum JLPDJGBKJOP
{
// Token: 0x04009162 RID: 37218
[Token(Token = "0x4009162")]
UseQueueFromShader = -1,
// Token: 0x04009163 RID: 37219
[Token(Token = "0x4009163")]
LocalPlayer = 1900,
// Token: 0x04009164 RID: 37220
[Token(Token = "0x4009164")]
Carpet = 2443,
// Token: 0x04009165 RID: 37221
[Token(Token = "0x4009165")]
Floor,
// Token: 0x04009166 RID: 37222
[Token(Token = "0x4009166")]
OpaqueWater = 2444,
// Token: 0x04009167 RID: 37223
[Token(Token = "0x4009167")]
Terrain,
// Token: 0x04009168 RID: 37224
[Token(Token = "0x4009168")]
BackgroundRocks,
// Token: 0x04009169 RID: 37225
[Token(Token = "0x4009169")]
MenuLaser = 3002,
// Token: 0x0400916A RID: 37226
[Token(Token = "0x400916A")]
OverlayFeedbackText = 4999
}