Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/LayoutMatcher.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

46 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000686 RID: 1670
[Token(Token = "0x2000686")]
[ExecuteInEditMode]
public class LayoutMatcher : MonoBehaviour
{
// Token: 0x06003068 RID: 12392 RVA: 0x000C4D64 File Offset: 0x000C2F64
[Token(Token = "0x6003068")]
[Address(RVA = "0x1408730", Offset = "0x1407730", VA = "0x181408730")]
private void Awake()
{
LayoutElement layoutElement;
LayoutElement layoutElement2;
do
{
layoutElement = this.theirLayoutElement;
layoutElement2 = this.myLayoutElement;
}
while (layoutElement.transform == 0);
float minWidth = layoutElement2.minWidth;
}
// Token: 0x06003069 RID: 12393 RVA: 0x000C4D98 File Offset: 0x000C2F98
[Token(Token = "0x6003069")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public LayoutMatcher()
{
}
// Token: 0x04002826 RID: 10278
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002826")]
[SerializeField]
private LayoutElement theirLayoutElement;
// Token: 0x04002827 RID: 10279
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002827")]
[SerializeField]
private LayoutElement myLayoutElement;
}