Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/ProximityOwnershipTransfer.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using Photon.Pun;
using UnityEngine;
// Token: 0x0200050B RID: 1291
[Token(Token = "0x200050B")]
public class ProximityOwnershipTransfer : MonoBehaviourPun
{
// Token: 0x06002642 RID: 9794 RVA: 0x0009A530 File Offset: 0x00098730
[Token(Token = "0x6002642")]
[Address(RVA = "0x1BC1FE0", Offset = "0x1BC0FE0", VA = "0x181BC1FE0")]
private void Update()
{
if (base.OGIBLNIIHDK)
{
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
int num = 0;
Player player;
if (player != num)
{
int inpoaaaoahi = player.JDHMIOJKLCK.BHNPNHMILIF.INPOAAAOAHI;
AGAJMBPABDL owner = base.JDHMIOJKLCK.BHNPNHMILIF;
if (inpoaaaoahi != owner.INPOAAAOAHI)
{
PhotonView photonView = base.JDHMIOJKLCK;
int inpoaaaoahi2 = player.JDHMIOJKLCK.BHNPNHMILIF.INPOAAAOAHI;
photonView.TransferOwnership(inpoaaaoahi2);
}
}
}
}
// Token: 0x06002643 RID: 9795 RVA: 0x0009A5B8 File Offset: 0x000987B8
[Token(Token = "0x6002643")]
[Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")]
public ProximityOwnershipTransfer()
{
}
}