20 lines
408 B
C#
20 lines
408 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BA RID: 186
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[Token(Token = "0x20000BA")]
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[Serializable]
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public struct QuestGearEntry
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{
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// Token: 0x0400041F RID: 1055
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400041F")]
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public GameObject gearPrefab;
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// Token: 0x04000420 RID: 1056
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000420")]
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public int dropWeight;
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}
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