Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Activities/SubScenes/ActivitySubSceneLoot.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

143 lines
4.6 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core.GameManagement;
using UnityEngine;
namespace RecRoom.Activities.SubScenes
{
// Token: 0x02002C76 RID: 11382
[Token(Token = "0x2002C76")]
public class ActivitySubSceneLoot : ActivitySubSceneBehaviour
{
// Token: 0x0601305D RID: 77917 RVA: 0x00459A54 File Offset: 0x00457C54
[Token(Token = "0x601305D")]
[Address(RVA = "0x14E71E0", Offset = "0x14E61E0", VA = "0x1814E71E0", Slot = "9")]
protected override void LALEKKCHBHD(BaseActivitySubScene DDEGOJKBEAN)
{
this.DBNPEKLNCJA();
if (!this.hasCustomEnemyLootDropRate)
{
LootManager.<OCDLBPHJMOP>k__BackingField.ResetEnemyLootDropRate();
return;
}
LootManager <OCDLBPHJMOP>k__BackingField = LootManager.<OCDLBPHJMOP>k__BackingField;
float num = this.customEnemyLootDropRate;
<OCDLBPHJMOP>k__BackingField.SetEnemyLootDropRate(num);
}
// Token: 0x0601305E RID: 77918 RVA: 0x00459A98 File Offset: 0x00457C98
[Token(Token = "0x601305E")]
[Address(RVA = "0x14E7330", Offset = "0x14E6330", VA = "0x1814E7330", Slot = "10")]
protected override void NKCBBCHJEBN(BaseActivitySubScene DDEGOJKBEAN)
{
LootManager.<OCDLBPHJMOP>k__BackingField.ResetEnemyLootDropRate();
}
// Token: 0x0601305F RID: 77919 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x601305F")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")]
protected override void CNEJGKOACCI(BaseActivitySubScene DDEGOJKBEAN)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06013060 RID: 77920 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6013060")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")]
protected override void MFLMMAOBIIL(BaseActivitySubScene DDEGOJKBEAN)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06013061 RID: 77921 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6013061")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "8")]
protected override void IDHFECGJFJJ(BaseActivitySubScene DDEGOJKBEAN)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06013062 RID: 77922 RVA: 0x00459AB8 File Offset: 0x00457CB8
[Token(Token = "0x6013062")]
[Address(RVA = "0x14E6FF0", Offset = "0x14E5FF0", VA = "0x1814E6FF0")]
private void DBNPEKLNCJA()
{
if (this.hasEnabledChestLimit && KKPBCOOONNK.BNNCCCFFALC)
{
ulong num;
EquipmentSpawnerChest[] componentsInChildren = base.GetComponentsInChildren<EquipmentSpawnerChest>(num != 0UL);
int num2 = this.maxEnabledLootChests;
if (componentsInChildren.Length > num2)
{
int num3 = 0;
int num4 = this.maxEnabledLootChests;
int num5 = componentsInChildren.Length;
num5 -= num4;
int num6 = Mathf.Max(0, num5);
int length = componentsInChildren.Length;
if (num3 < length && num3 < num6)
{
EquipmentSpawnerChest[] array = this.guaranteedEnabledChests;
int length2 = componentsInChildren.Length;
bool flag;
if (!flag)
{
num3++;
EquipmentSpawnerChest equipmentSpawnerChest = componentsInChildren[num3];
int num7 = 0;
equipmentSpawnerChest.MasterEnable(num7 != 0);
num3++;
}
ulong num8;
componentsInChildren[num3].MasterEnable(num8 != 0UL);
num3++;
}
if (num3 < componentsInChildren.Length)
{
ulong num9;
componentsInChildren[num3].MasterEnable(num9 != 0UL);
num3++;
}
}
}
}
// Token: 0x06013063 RID: 77923 RVA: 0x00459BA4 File Offset: 0x00457DA4
[Token(Token = "0x6013063")]
[Address(RVA = "0x14E73E0", Offset = "0x14E63E0", VA = "0x1814E73E0")]
public ActivitySubSceneLoot()
{
}
// Token: 0x0400C436 RID: 50230
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400C436")]
[SerializeField]
private bool hasEnabledChestLimit = true;
// Token: 0x0400C437 RID: 50231
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400C437")]
[SerializeField]
private int maxEnabledLootChests = (int)((ulong)8L);
// Token: 0x0400C438 RID: 50232
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400C438")]
[SerializeField]
private EquipmentSpawnerChest[] guaranteedEnabledChests;
// Token: 0x0400C439 RID: 50233
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400C439")]
[SerializeField]
private bool hasCustomEnemyLootDropRate;
// Token: 0x0400C43A RID: 50234
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400C43A")]
[SerializeField]
private float customEnemyLootDropRate;
}
}