Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Avatars/Poseable/Editor/PoseableAvatarAuthoringLighting.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

287 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using RecRoom.Core.Imposters;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace RecRoom.Avatars.Poseable.Editor
{
// Token: 0x020024A3 RID: 9379
[Token(Token = "0x20024A3")]
public class PoseableAvatarAuthoringLighting : MonoBehaviour
{
// Token: 0x0600EFF5 RID: 61429 RVA: 0x0036DA18 File Offset: 0x0036BC18
[Token(Token = "0x600EFF5")]
[Address(RVA = "0x1A07570", Offset = "0x1A06570", VA = "0x181A07570")]
public void Initialize(PoseableAvatarAuthoringScene LHECBPFGEMH, ImposterRenderConfig PBGBNMCPEAJ)
{
this.LHECBPFGEMH = LHECBPFGEMH;
RenderSettings.ambientMode = AmbientMode.Trilight;
int num = 0;
if (PBGBNMCPEAJ != num)
{
this.FromLightingConfig(PBGBNMCPEAJ);
}
}
// Token: 0x0600EFF6 RID: 61430 RVA: 0x0036DA48 File Offset: 0x0036BC48
[Token(Token = "0x600EFF6")]
[Address(RVA = "0x1A07330", Offset = "0x1A06330", VA = "0x181A07330")]
public URPLight[] GetLights()
{
return this.LightingRoot.GetComponentsInChildren<URPLight>();
}
// Token: 0x0600EFF7 RID: 61431 RVA: 0x0036DA68 File Offset: 0x0036BC68
[Token(Token = "0x600EFF7")]
[Address(RVA = "0x1A071D0", Offset = "0x1A061D0", VA = "0x181A071D0")]
public void GetLightingConfig(ref ImposterRenderConfig PBGBNMCPEAJ)
{
URPLight[] componentsInChildren = this.LightingRoot.GetComponentsInChildren<URPLight>();
Func<URPLight, ImposterRenderConfig.LightConfig> func = new Func(this.NAFAJGBPIMC);
ImposterRenderConfig.LightConfig[] array = Enumerable.ToArray<ImposterRenderConfig.LightConfig>(Enumerable.Select<URPLight, ImposterRenderConfig.LightConfig>(componentsInChildren, func));
Color ambientEquatorColor = RenderSettings.ambientEquatorColor;
Color ambientGroundColor = RenderSettings.ambientGroundColor;
Color ambientSkyColor = RenderSettings.ambientSkyColor;
Cubemap customReflection = RenderSettings.customReflection;
}
// Token: 0x0600EFF8 RID: 61432 RVA: 0x0036DAC0 File Offset: 0x0036BCC0
[Token(Token = "0x600EFF8")]
[Address(RVA = "0x1A06D80", Offset = "0x1A05D80", VA = "0x181A06D80")]
public void FromLightingConfig(ImposterRenderConfig PBGBNMCPEAJ)
{
int num;
int num2;
do
{
num = 0;
List<URPLight> list = Enumerable.ToList<URPLight>(this.LightingRoot.GetComponentsInChildren<URPLight>());
bool flag;
if (flag)
{
Transform transform;
Transform parent = transform.parent;
global::UnityEngine.Object.DestroyImmediate(transform.gameObject);
Transform lightingRoot = this.LightingRoot;
if (!(parent != lightingRoot))
{
continue;
}
global::UnityEngine.Object.DestroyImmediate(parent.gameObject);
}
num2 = 0;
}
while (num != 0);
ImposterRenderConfig.LightConfig[] lights = PBGBNMCPEAJ.lights;
if (num2 < lights.Length)
{
GameObject gameObject = new GameObject("Light Offset");
GameObject gameObject2 = new GameObject("Light");
Transform transform2 = gameObject2.transform;
Transform transform3 = gameObject.transform;
transform2.parentInternal = transform3;
Transform transform4 = gameObject.transform;
Transform lightingRoot2 = this.LightingRoot;
transform4.parentInternal = lightingRoot2;
URPLight urplight = gameObject2.AddComponent<URPLight>();
Transform transform5 = this.LHECBPFGEMH.poseableDummy.transform;
ImposterRenderConfig.LightConfig lightConfig = PBGBNMCPEAJ.lights[num2];
PoseableAvatarAuthoringLighting.PJOADLFDDOE(urplight, transform5, lightConfig);
num2++;
}
RenderSettings.ambientMode = AmbientMode.Trilight;
RenderSettings.customReflection = PBGBNMCPEAJ.environmentReflectionProbe;
}
// Token: 0x0600EFF9 RID: 61433 RVA: 0x0036DBE8 File Offset: 0x0036BDE8
[Token(Token = "0x600EFF9")]
[Address(RVA = "0x1A07380", Offset = "0x1A06380", VA = "0x181A07380")]
private void HDEKJFPAJJA(URPLight OKBCAEBMIHF)
{
Transform parent = OKBCAEBMIHF.transform.parent;
global::UnityEngine.Object.DestroyImmediate(OKBCAEBMIHF.gameObject);
Transform lightingRoot = this.LightingRoot;
if (parent != lightingRoot)
{
global::UnityEngine.Object.DestroyImmediate(parent.gameObject);
}
}
// Token: 0x0600EFFA RID: 61434 RVA: 0x0036DC30 File Offset: 0x0036BE30
[Token(Token = "0x600EFFA")]
[Address(RVA = "0x1A07480", Offset = "0x1A06480", VA = "0x181A07480")]
private URPLight HGAFIINCFHN()
{
GameObject gameObject = new GameObject("Light Offset");
GameObject gameObject2 = new GameObject("Light");
Transform transform = gameObject2.transform;
Transform transform2 = gameObject.transform;
transform.parentInternal = transform2;
Transform transform3 = gameObject.transform;
Transform lightingRoot = this.LightingRoot;
transform3.parentInternal = lightingRoot;
return gameObject2.AddComponent<URPLight>();
}
// Token: 0x0600EFFB RID: 61435 RVA: 0x0036DC90 File Offset: 0x0036BE90
[Token(Token = "0x600EFFB")]
[Address(RVA = "0x1A07600", Offset = "0x1A06600", VA = "0x181A07600")]
private static ImposterRenderConfig.LightConfig KKMGOHFCCPO(URPLight OKBCAEBMIHF, Transform KDMEMFMEHEF)
{
ImposterRenderConfig.LightConfig lightConfig = new ImposterRenderConfig.LightConfig();
Vector3 vector;
float z = vector.z;
Transform transform = OKBCAEBMIHF.transform;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
string name = OKBCAEBMIHF.gameObject.name;
lightConfig.name = name;
Vector3 vector4;
float z4 = vector4.z;
lightConfig.offsetOrientationEulerAngles.z = z4;
float num;
lightConfig.offsetDistance = num;
LightType type = OKBCAEBMIHF.<UnityLight>k__BackingField.type;
lightConfig.lightType = type;
float range = OKBCAEBMIHF.<UnityLight>k__BackingField.range;
lightConfig.range = range;
float spotAngle = OKBCAEBMIHF.<UnityLight>k__BackingField.spotAngle;
lightConfig.spotAngle = spotAngle;
Light <UnityLight>k__BackingField = OKBCAEBMIHF.<UnityLight>k__BackingField;
float intensity = OKBCAEBMIHF.<UnityLight>k__BackingField.intensity;
lightConfig.intensity = intensity;
float bounceIntensity = OKBCAEBMIHF.<UnityLight>k__BackingField.bounceIntensity;
lightConfig.indirectMultiplier = bounceIntensity;
float specularContribution = OKBCAEBMIHF.specularContribution;
lightConfig.specularContribution = specularContribution;
if (lightConfig.SupportsShadows)
{
LightShadows shadows = OKBCAEBMIHF.<UnityLight>k__BackingField.shadows;
}
int num2 = 0;
lightConfig.shadowType = (LightShadows)num2;
if (lightConfig.SupportsShadows)
{
float shadowStrength = OKBCAEBMIHF.<UnityLight>k__BackingField.shadowStrength;
}
int num3 = 0;
lightConfig.shadowStrength = (float)num3;
if (lightConfig.SupportsShadows)
{
float shadowNearPlane = OKBCAEBMIHF.<UnityLight>k__BackingField.shadowNearPlane;
}
return lightConfig;
}
// Token: 0x0600EFFC RID: 61436 RVA: 0x0036DDDC File Offset: 0x0036BFDC
[Token(Token = "0x600EFFC")]
[Address(RVA = "0x1A079E0", Offset = "0x1A069E0", VA = "0x181A079E0")]
private static void PJOADLFDDOE(URPLight OKBCAEBMIHF, Transform KDMEMFMEHEF, ImposterRenderConfig.LightConfig PBGBNMCPEAJ)
{
Vector3 forward = Vector3.forward;
Transform transform = OKBCAEBMIHF.transform;
int num = 0;
OKBCAEBMIHF.transform.rotation = num;
Transform parent = OKBCAEBMIHF.transform.parent;
string text = PBGBNMCPEAJ.name + " Offset";
parent.name = text;
Transform transform2 = OKBCAEBMIHF.transform;
string name = PBGBNMCPEAJ.name;
transform2.name = name;
Light <UnityLight>k__BackingField = OKBCAEBMIHF.<UnityLight>k__BackingField;
LightType lightType = PBGBNMCPEAJ.lightType;
<UnityLight>k__BackingField.type = lightType;
Light <UnityLight>k__BackingField2 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float range = PBGBNMCPEAJ.range;
<UnityLight>k__BackingField2.range = range;
Light <UnityLight>k__BackingField3 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float spotAngle = PBGBNMCPEAJ.spotAngle;
<UnityLight>k__BackingField3.spotAngle = spotAngle;
Light <UnityLight>k__BackingField4 = OKBCAEBMIHF.<UnityLight>k__BackingField;
Light <UnityLight>k__BackingField5 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float intensity = PBGBNMCPEAJ.intensity;
<UnityLight>k__BackingField5.intensity = intensity;
Light <UnityLight>k__BackingField6 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float indirectMultiplier = PBGBNMCPEAJ.indirectMultiplier;
<UnityLight>k__BackingField6.bounceIntensity = indirectMultiplier;
float specularContribution = PBGBNMCPEAJ.specularContribution;
Light <UnityLight>k__BackingField7 = OKBCAEBMIHF.<UnityLight>k__BackingField;
OKBCAEBMIHF.specularContribution = specularContribution;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
int num2 = 0;
<UnityLight>k__BackingField7.shadows = (LightShadows)num2;
Light <UnityLight>k__BackingField8 = OKBCAEBMIHF.<UnityLight>k__BackingField;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
int num3 = 0;
<UnityLight>k__BackingField8.shadowStrength = (float)num3;
Light <UnityLight>k__BackingField9 = OKBCAEBMIHF.<UnityLight>k__BackingField;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
<UnityLight>k__BackingField9.shadowNearPlane = 0.1f;
}
// Token: 0x0600EFFD RID: 61437 RVA: 0x0036DF3C File Offset: 0x0036C13C
[Token(Token = "0x600EFFD")]
[Address(RVA = "0x1A07950", Offset = "0x1A06950", VA = "0x181A07950")]
private void OIBPECLLEGL(ref ImposterRenderConfig PBGBNMCPEAJ)
{
Color ambientEquatorColor = RenderSettings.ambientEquatorColor;
Color ambientGroundColor = RenderSettings.ambientGroundColor;
Color ambientSkyColor = RenderSettings.ambientSkyColor;
Cubemap customReflection = RenderSettings.customReflection;
}
// Token: 0x0600EFFE RID: 61438 RVA: 0x0036DF6C File Offset: 0x0036C16C
[Token(Token = "0x600EFFE")]
[Address(RVA = "0x1A06D10", Offset = "0x1A05D10", VA = "0x181A06D10")]
private void FBNLGKFNDHF(ImposterRenderConfig PBGBNMCPEAJ)
{
RenderSettings.ambientMode = AmbientMode.Trilight;
RenderSettings.ambientEquatorColor = PBGBNMCPEAJ.environmentEquatorColor;
RenderSettings.ambientGroundColor = PBGBNMCPEAJ.environmentGroundColor;
RenderSettings.ambientSkyColor = PBGBNMCPEAJ.environmentSkyColor;
RenderSettings.customReflection = PBGBNMCPEAJ.environmentReflectionProbe;
}
// Token: 0x0600EFFF RID: 61439 RVA: 0x0036DFB4 File Offset: 0x0036C1B4
[Token(Token = "0x600EFFF")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public PoseableAvatarAuthoringLighting()
{
}
// Token: 0x0600F000 RID: 61440 RVA: 0x0036DFC8 File Offset: 0x0036C1C8
[Token(Token = "0x600F000")]
[Address(RVA = "0x1A07910", Offset = "0x1A06910", VA = "0x181A07910")]
[CompilerGenerated]
private ImposterRenderConfig.LightConfig NAFAJGBPIMC(URPLight DLECGJMGFNI)
{
Transform transform = this.LHECBPFGEMH.poseableDummy.transform;
return PoseableAvatarAuthoringLighting.KKMGOHFCCPO(DLECGJMGFNI, transform);
}
// Token: 0x04009DDC RID: 40412
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009DDC")]
[SerializeField]
private Transform LightingRoot;
// Token: 0x04009DDD RID: 40413
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009DDD")]
private PoseableAvatarAuthoringScene LHECBPFGEMH;
}
}