Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/Controllers/ScreenModes/SocialScreenPlayerModeConfig.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

31 lines
851 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.Controllers.ScreenModes
{
// Token: 0x02002E8A RID: 11914
[Token(Token = "0x2002E8A")]
[CreateAssetMenu]
public class SocialScreenPlayerModeConfig : ScreenPlayerModeConfig<JEFGFGABLBD, SocialScreenPlayerModeConfig>
{
// Token: 0x06014187 RID: 82311 RVA: 0x004A5108 File Offset: 0x004A3308
[Token(Token = "0x6014187")]
[Address(RVA = "0x17F8810", Offset = "0x17F7810", VA = "0x1817F8810")]
public SocialScreenPlayerModeConfig()
{
}
// Token: 0x0400D059 RID: 53337
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400D059")]
[Header("Cameras")]
public ScreenPlayerCameraSettings DefaultCameraSettings;
// Token: 0x0400D05A RID: 53338
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400D05A")]
public float CameraBlendTime = 1f;
}
}