Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/FastLines/FastLineConfig.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

44 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.FastLines
{
// Token: 0x02002FB3 RID: 12211
[Token(Token = "0x2002FB3")]
public class FastLineConfig : ScriptableObject
{
// Token: 0x060149B6 RID: 84406 RVA: 0x004C2ECC File Offset: 0x004C10CC
[Token(Token = "0x60149B6")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
public FastLineConfig()
{
}
// Token: 0x0400D62D RID: 54829
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400D62D")]
public ComputeShader computeShaderAsset;
// Token: 0x0400D62E RID: 54830
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400D62E")]
public Material defaultMaterial;
// Token: 0x0400D62F RID: 54831
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400D62F")]
public FastLineSettings defaultSettings;
// Token: 0x0400D630 RID: 54832
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400D630")]
public FastLineSettings aiPointConnectionSettings;
// Token: 0x0400D631 RID: 54833
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400D631")]
public FastLineSettings defaultWireSettings;
}
}