Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/GameManagement/CurrencyTool.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

124 lines
4.2 KiB
C#

using System;
using Cpp2IlInjected;
using Photon.Pun;
using UnityEngine;
namespace RecRoom.Core.GameManagement
{
// Token: 0x0200349B RID: 13467
[Token(Token = "0x200349B")]
public abstract class CurrencyTool : MonoBehaviourPun
{
// Token: 0x17004059 RID: 16473
// (get) Token: 0x06017562 RID: 95586
[Token(Token = "0x17004059")]
public abstract bool OFPBKEKHCHM
{
[Token(Token = "0x6017562")]
[Address(Slot = "15")]
get;
}
// Token: 0x06017563 RID: 95587 RVA: 0x0056D600 File Offset: 0x0056B800
[Token(Token = "0x6017563")]
[Address(RVA = "0x1395CB0", Offset = "0x1394CB0", VA = "0x181395CB0", Slot = "13")]
protected override void Awake()
{
Tool tool = this.tool;
int num = 0;
tool.BEKODHBDOFG = num != 0;
Tool tool2 = this.tool;
Action<Tool> action;
MFBGLIHGCGO<Tool> mfbglihgcgo = MFBGLIHGCGO.BPJDFPACLMK(tool2.PostPickupEvent, action);
tool2.PostPickupEvent = mfbglihgcgo;
Tool tool3 = this.tool;
Action<Tool, Vector3, Quaternion, Vector3, bool> action2;
EAHPNACBLDD<Tool, Vector3, Quaternion, Vector3, bool> eahpnacbldd = EAHPNACBLDD.BPJDFPACLMK(tool3.PostResetEvent, action2);
tool3.PostResetEvent = eahpnacbldd;
}
// Token: 0x06017564 RID: 95588 RVA: 0x0056D664 File Offset: 0x0056B864
[Token(Token = "0x6017564")]
[Address(RVA = "0x1395EE0", Offset = "0x1394EE0", VA = "0x181395EE0", Slot = "16")]
protected virtual void Start()
{
this.tool.DefaultCollisionLayer = (DAJFOCGPHGP)((ulong)27L);
Tool tool = this.tool;
DAJFOCGPHGP defaultCollisionLayer = tool.DefaultCollisionLayer;
tool.SetCollisionLayer(defaultCollisionLayer);
}
// Token: 0x06017565 RID: 95589 RVA: 0x0056D69C File Offset: 0x0056B89C
[Token(Token = "0x6017565")]
[Address(RVA = "0x1395DD0", Offset = "0x1394DD0", VA = "0x181395DD0", Slot = "14")]
protected override void OnDestroy()
{
base.OnDestroy();
Tool tool = this.tool;
Action<Tool> action;
MFBGLIHGCGO<Tool> mfbglihgcgo = MFBGLIHGCGO.GMNMHGMFGOL(tool.PostPickupEvent, action);
tool.PostPickupEvent = mfbglihgcgo;
Tool tool2 = this.tool;
Action<Tool, Vector3, Quaternion, Vector3, bool> action2;
EAHPNACBLDD<Tool, Vector3, Quaternion, Vector3, bool> eahpnacbldd = EAHPNACBLDD.GMNMHGMFGOL(tool2.PostResetEvent, action2);
tool2.PostResetEvent = eahpnacbldd;
}
// Token: 0x06017566 RID: 95590 RVA: 0x0056D6F0 File Offset: 0x0056B8F0
[Token(Token = "0x6017566")]
[Address(RVA = "0x1395F20", Offset = "0x1394F20", VA = "0x181395F20", Slot = "17")]
protected virtual void Update()
{
if (base.OGIBLNIIHDK && this.tool.FNFNLDBILFE && !this.tool.rigidbodyPickup.PKBIBBDALOI)
{
this.tool.AuthorityDisableAndMovetoLastSpawnPoint();
return;
}
}
// Token: 0x06017567 RID: 95591 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6017567")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "18")]
protected virtual void APBEFBBOMDJ(Tool EGFEJGHDNAI, Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 GMMJHABHDHE, bool ACPOOMGHPKJ)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06017568 RID: 95592 RVA: 0x0056D73C File Offset: 0x0056B93C
[Token(Token = "0x6017568")]
[Address(RVA = "0x1395C20", Offset = "0x1394C20", VA = "0x181395C20", Slot = "19")]
protected virtual void AEHDEJPEAKM(Tool EGFEJGHDNAI)
{
PulsingBeam pulsingBeam = this.pulsingBeam;
int num = 0;
if (pulsingBeam != num)
{
GameObject gameObject = this.pulsingBeam.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
}
}
// Token: 0x06017569 RID: 95593 RVA: 0x0056D778 File Offset: 0x0056B978
[Token(Token = "0x6017569")]
[Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")]
protected CurrencyTool()
{
}
// Token: 0x0400F253 RID: 62035
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400F253")]
[SerializeField]
[NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)]
protected Tool tool;
// Token: 0x0400F254 RID: 62036
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400F254")]
[SerializeField]
[OAGJHJAIMMP(FHBJCBPFODN.SelfAndChildren, false, false, false)]
protected PulsingBeam pulsingBeam;
}
}