Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/StaticBatching/StaticBatchManager.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

69 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.StaticBatching
{
// Token: 0x02002DF9 RID: 11769
[Token(Token = "0x2002DF9")]
public class StaticBatchManager : MonoBehaviour
{
// Token: 0x06013E9F RID: 81567 RVA: 0x0049C9C4 File Offset: 0x0049ABC4
[Token(Token = "0x6013E9F")]
[Address(RVA = "0x1569040", Offset = "0x1568040", VA = "0x181569040")]
public StaticBatchManager()
{
}
// Token: 0x0400CE58 RID: 52824
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400CE58")]
public bool UseSpacePartition;
// Token: 0x0400CE59 RID: 52825
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400CE59")]
[JEAMMEGEDDJ("UseSpacePartition")]
public float SpacePartitionCubeSize = 100f;
// Token: 0x0400CE5A RID: 52826
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400CE5A")]
public bool ForceLOD0 = true;
// Token: 0x0400CE5B RID: 52827
[FieldOffset(Offset = "0x21")]
[Token(Token = "0x400CE5B")]
public bool OnlyBatchProBuilderMeshes;
// Token: 0x0400CE5C RID: 52828
[FieldOffset(Offset = "0x22")]
[Token(Token = "0x400CE5C")]
public bool SplitOriginalSubmeshes = true;
// Token: 0x0400CE5D RID: 52829
[FieldOffset(Offset = "0x23")]
[Token(Token = "0x400CE5D")]
public bool StripToJustUV0;
// Token: 0x0400CE5E RID: 52830
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400CE5E")]
[HideInInspector]
public List<MeshRenderer> originalAssets;
// Token: 0x0400CE5F RID: 52831
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400CE5F")]
[HideInInspector]
public List<LODGroup> originalLodGroups;
// Token: 0x0400CE60 RID: 52832
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400CE60")]
[HideInInspector]
public List<GameObject> staticBatches;
}
}