69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.StaticBatching
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{
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// Token: 0x02002DF9 RID: 11769
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[Token(Token = "0x2002DF9")]
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public class StaticBatchManager : MonoBehaviour
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{
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// Token: 0x06013E9F RID: 81567 RVA: 0x0049C9C4 File Offset: 0x0049ABC4
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[Token(Token = "0x6013E9F")]
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[Address(RVA = "0x1569040", Offset = "0x1568040", VA = "0x181569040")]
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public StaticBatchManager()
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{
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}
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// Token: 0x0400CE58 RID: 52824
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400CE58")]
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public bool UseSpacePartition;
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// Token: 0x0400CE59 RID: 52825
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400CE59")]
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[JEAMMEGEDDJ("UseSpacePartition")]
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public float SpacePartitionCubeSize = 100f;
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// Token: 0x0400CE5A RID: 52826
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400CE5A")]
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public bool ForceLOD0 = true;
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// Token: 0x0400CE5B RID: 52827
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[FieldOffset(Offset = "0x21")]
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[Token(Token = "0x400CE5B")]
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public bool OnlyBatchProBuilderMeshes;
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// Token: 0x0400CE5C RID: 52828
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[FieldOffset(Offset = "0x22")]
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[Token(Token = "0x400CE5C")]
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public bool SplitOriginalSubmeshes = true;
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// Token: 0x0400CE5D RID: 52829
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[FieldOffset(Offset = "0x23")]
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[Token(Token = "0x400CE5D")]
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public bool StripToJustUV0;
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// Token: 0x0400CE5E RID: 52830
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400CE5E")]
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[HideInInspector]
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public List<MeshRenderer> originalAssets;
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// Token: 0x0400CE5F RID: 52831
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400CE5F")]
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[HideInInspector]
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public List<LODGroup> originalLodGroups;
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// Token: 0x0400CE60 RID: 52832
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400CE60")]
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[HideInInspector]
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public List<GameObject> staticBatches;
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}
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}
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