76 lines
2.0 KiB
C#
76 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.VFX
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{
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// Token: 0x02002296 RID: 8854
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[Token(Token = "0x2002296")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Light))]
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public class ParticleScriptedLight : MonoBehaviour
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{
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// Token: 0x170023A7 RID: 9127
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// (get) Token: 0x0600E140 RID: 57664 RVA: 0x0033EA44 File Offset: 0x0033CC44
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[Token(Token = "0x170023A7")]
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public Light PBBLOENIKAI
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{
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[Token(Token = "0x600E140")]
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[Address(RVA = "0x1C0EA20", Offset = "0x1C0DA20", VA = "0x181C0EA20")]
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get
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{
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if (!this.KOBMAHGNLDC)
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{
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Light component = base.GetComponent<Light>();
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this.KOBMAHGNLDC = component;
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}
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return this.KOBMAHGNLDC;
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}
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}
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// Token: 0x0600E141 RID: 57665 RVA: 0x0033EA74 File Offset: 0x0033CC74
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[Token(Token = "0x600E141")]
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[Address(RVA = "0x1C0E890", Offset = "0x1C0D890", VA = "0x181C0E890")]
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private void Update()
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{
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if (this.targetSystem)
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{
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float num = this.targetSystem.time;
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float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
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num = this.intensityCurve.Evaluate(num);
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this.PBBLOENIKAI.intensity = num;
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int num3 = 0;
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this.PBBLOENIKAI.enabled = num3 != 0;
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}
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}
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// Token: 0x0600E142 RID: 57666 RVA: 0x0033EADC File Offset: 0x0033CCDC
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[Token(Token = "0x600E142")]
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[Address(RVA = "0x1C0E9E0", Offset = "0x1C0D9E0", VA = "0x181C0E9E0")]
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public ParticleScriptedLight()
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{
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int num = 0;
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AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
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this.intensityCurve = animationCurve;
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base..ctor();
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}
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// Token: 0x0400922B RID: 37419
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400922B")]
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[SerializeField]
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private ParticleSystem targetSystem;
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// Token: 0x0400922C RID: 37420
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400922C")]
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[SerializeField]
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private AnimationCurve intensityCurve;
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// Token: 0x0400922D RID: 37421
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400922D")]
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private Light KOBMAHGNLDC;
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}
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}
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