Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/Steamworks/InputAnalogActionData_t.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
825 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace Steamworks
{
// Token: 0x020018E5 RID: 6373
[Token(Token = "0x20018E5")]
[StructLayout(0, Pack = 1, Size = 13)]
public struct InputAnalogActionData_t
{
// Token: 0x040064C4 RID: 25796
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x40064C4")]
public EInputSourceMode eMode;
// Token: 0x040064C5 RID: 25797
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x40064C5")]
public float x;
// Token: 0x040064C6 RID: 25798
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x40064C6")]
public float y;
// Token: 0x040064C7 RID: 25799
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x40064C7")]
public byte bActive;
}
}