Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/WriteEXR.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

155 lines
4.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000756 RID: 1878
[Token(Token = "0x2000756")]
public class WriteEXR : MonoBehaviour
{
// Token: 0x0600368D RID: 13965 RVA: 0x000E0080 File Offset: 0x000DE280
[Token(Token = "0x600368D")]
[Address(RVA = "0x203A420", Offset = "0x2039420", VA = "0x18203A420")]
private void Start()
{
RenderTexture renderTexture;
this.rt = renderTexture;
global::UnityEngine.Object @object = Resources.Load("Materials/VRAA");
ulong num;
Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)17), num != 0UL);
this.screenShot = texture2D;
}
// Token: 0x0600368E RID: 13966 RVA: 0x000E00C0 File Offset: 0x000DE2C0
[Token(Token = "0x600368E")]
[Address(RVA = "0x203A4E0", Offset = "0x20394E0", VA = "0x18203A4E0")]
private void Update()
{
if (this.render)
{
global::UnityEngine.Object @object = Resources.Load("Materials/VRAA");
if (@object == 0)
{
}
this.CCJADALGLDE = @object;
RenderTexture renderTexture;
this.unfilteredRt = renderTexture;
RenderTexture renderTexture2;
this.rt = renderTexture2;
ulong num;
Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)5), num != 0UL);
this.screenShot = texture2D;
Texture2D videoScreenshot = this.GetVideoScreenshot();
this.screenShot = videoScreenshot;
int num2 = 0;
int num3 = 0;
ulong num4;
Color[] pixels = videoScreenshot.GetPixels(num3, num2, 512, (int)num4);
this.MKFFGLKBNKA = pixels;
string text = Application.dataPath + "\\VRPanorama\\StreamingAssets\\" + "/Test.exr";
ushort num5 = Convert.ToUInt16(this.HRes);
ushort num6 = Convert.ToUInt16(this.WRes);
Color[] mkffglkbnka = this.MKFFGLKBNKA;
IDHIKOKKMEJ.BAFJMJLDDMG(text, (uint)num5, (uint)num6, mkffglkbnka);
this.render = false;
}
}
// Token: 0x0600368F RID: 13967 RVA: 0x000E01AC File Offset: 0x000DE3AC
[Token(Token = "0x600368F")]
[Address(RVA = "0x203A710", Offset = "0x2039710", VA = "0x18203A710")]
public void VideoRenderPrepare()
{
global::UnityEngine.Object @object = Resources.Load("Materials/VRAA");
if (@object == 0)
{
}
this.CCJADALGLDE = @object;
RenderTexture renderTexture;
this.unfilteredRt = renderTexture;
RenderTexture renderTexture2;
this.rt = renderTexture2;
ulong num;
Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)5), num != 0UL);
this.screenShot = texture2D;
}
// Token: 0x06003690 RID: 13968 RVA: 0x000E0200 File Offset: 0x000DE400
[Token(Token = "0x6003690")]
[Address(RVA = "0x203A230", Offset = "0x2039230", VA = "0x18203A230")]
public Texture2D GetVideoScreenshot()
{
Camera main = Camera.main;
int num = 0;
if (main == num)
{
Debug.LogError("There are no cameras with MAIN CAMERA tag in scene. Please assign MAIN CAMERA tag to your camera");
}
RenderTexture renderTexture = this.unfilteredRt;
main.targetTexture = renderTexture;
main.Render();
RenderTexture.SetActive(this.unfilteredRt);
Material ccjadalglde = this.CCJADALGLDE;
RenderTexture renderTexture2 = this.unfilteredRt;
ccjadalglde.mainTexture = renderTexture2;
this.CCJADALGLDE.SetInt("_U", 1024);
this.CCJADALGLDE.SetInt("_V", 1024);
RenderTexture renderTexture3 = this.unfilteredRt;
RenderTexture renderTexture4 = this.rt;
Material ccjadalglde2 = this.CCJADALGLDE;
Graphics.Blit(renderTexture3, renderTexture4, ccjadalglde2, -1);
Texture2D texture2D = this.screenShot;
int num2 = 0;
int num3 = 0;
int num4 = 0;
texture2D.ReadPixels(num2, num4, num3);
return this.screenShot;
}
// Token: 0x06003691 RID: 13969 RVA: 0x000E02DC File Offset: 0x000DE4DC
[Token(Token = "0x6003691")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public WriteEXR()
{
}
// Token: 0x04002D58 RID: 11608
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D58")]
public RenderTexture rt;
// Token: 0x04002D59 RID: 11609
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D59")]
public RenderTexture unfilteredRt;
// Token: 0x04002D5A RID: 11610
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002D5A")]
public int HRes;
// Token: 0x04002D5B RID: 11611
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002D5B")]
public int WRes;
// Token: 0x04002D5C RID: 11612
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002D5C")]
public Texture2D screenShot;
// Token: 0x04002D5D RID: 11613
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002D5D")]
private Color[] MKFFGLKBNKA;
// Token: 0x04002D5E RID: 11614
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002D5E")]
public bool render;
// Token: 0x04002D5F RID: 11615
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002D5F")]
private Material CCJADALGLDE;
}