Files
27Aug2021-Cpp2IL-Dump/PhotonUnityNetworking/LCFBJMJMHEI.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

37 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000028 RID: 40
[Token(Token = "0x2000028")]
public class LCFBJMJMHEI : AFMAJCPKLCG
{
// Token: 0x0600033C RID: 828 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x600033C")]
[Address(RVA = "0x3636330", Offset = "0x3635330", VA = "0x183636330", Slot = "4")]
public GameObject BEDAMGMGOEE(string BLNGOCFKOOB, Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK)
{
return null;
}
// Token: 0x0600033D RID: 829 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033D")]
[Address(RVA = "0x3636570", Offset = "0x3635570", VA = "0x183636570", Slot = "5")]
public void HMLHHNMGNAA(GameObject DOJCFCINALC)
{
}
// Token: 0x0600033E RID: 830 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033E")]
[Address(RVA = "0x36365D0", Offset = "0x36355D0", VA = "0x1836365D0")]
public LCFBJMJMHEI()
{
}
// Token: 0x04000124 RID: 292
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000124")]
public readonly Dictionary<string, GameObject> AOOKMJKLIFK;
}