Files
27Aug2021-Cpp2IL-Dump/SA.Foundation/Patterns/SA_SceneSingleton.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

49 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace SA.Foundation.Patterns
{
// Token: 0x0200002C RID: 44
[Token(Token = "0x2000026")]
public abstract class SA_SceneSingleton<T> : MonoBehaviour where T : MonoBehaviour
{
// Token: 0x1700001D RID: 29
// (get) Token: 0x060000D3 RID: 211 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700001B")]
public static T Instance
{
[Token(Token = "0x60000BA")]
[Address(RVA = "0x2797130", Offset = "0x2796130", VA = "0x182797130")]
get
{
return null;
}
}
// Token: 0x1700001E RID: 30
// (get) Token: 0x060000D4 RID: 212 RVA: 0x00002460 File Offset: 0x00000660
[Token(Token = "0x1700001C")]
public static bool HasInstance
{
[Token(Token = "0x60000BB")]
[Address(RVA = "0x2796FE0", Offset = "0x2795FE0", VA = "0x182796FE0")]
get
{
return default(bool);
}
}
// Token: 0x060000D5 RID: 213 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60000BC")]
[Address(RVA = "0x2796FC0", Offset = "0x2795FC0", VA = "0x182796FC0")]
protected SA_SceneSingleton()
{
}
// Token: 0x0400002F RID: 47
[Token(Token = "0x4000021")]
private static T s_instance;
}
}