28 lines
773 B
C#
28 lines
773 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.SceneManagement;
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namespace StansAssets.Foundation.Extensions
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{
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// Token: 0x0200004C RID: 76
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[Token(Token = "0x2000039")]
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public static class SceneExtensions
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{
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// Token: 0x06000112 RID: 274 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x60000CD")]
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[Address(RVA = "0x22C0ED0", Offset = "0x22BFED0", VA = "0x1822C0ED0")]
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public static T GetComponentInChildren<T>(this Scene scene) where T : class
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{
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return null;
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}
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// Token: 0x06000113 RID: 275 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x60000CE")]
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[Address(RVA = "0x22C0ED0", Offset = "0x22BFED0", VA = "0x1822C0ED0")]
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public static T GetComponent<T>(this Scene scene) where T : class
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{
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return null;
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}
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}
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}
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