Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/D3D12TextureData_t.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

26 lines
544 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x0200029B RID: 667
[Token(Token = "0x20000FA")]
public struct D3D12TextureData_t
{
// Token: 0x040008BD RID: 2237
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000885")]
public IntPtr m_pResource;
// Token: 0x040008BE RID: 2238
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000886")]
public IntPtr m_pCommandQueue;
// Token: 0x040008BF RID: 2239
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000887")]
public uint m_nNodeMask;
}
}